Untitled.
2 November 1999
it's almost too nice a night to go to bed. super windy and a little rainy. not quite warm rain, but not too cold. walking back from the studio was fun, although it seemed that sarah wasn't enjoying the weather much.
i left the studio about midnight, 'cause i hadn't really done anything for about 45 minutes. i had been working on my drawing assignment since dinner, but the stupid bus shelter (yes, we're still drawing it, isometric and plan-oblique this times) was giving me a headache.
and i was in the studio all day working on my vessel project, which is going nowhere. well, maybe slightly more than nowhere, but it hasn't really picked up much momentum yet. all i really know is that i haven't been pushing myself far enough in design principles. we don't get much of an outlet for creativity in drawing, so i should be exploiting it where i can.
for instance, i took a book out of the library called terra nova by lebbeus woods. (it's actually a special issue of a+u magazine.) it's basically a collection of a number of experimental architecture projects, some incredible drawings. and a few models made by other people of woods's designs.
a few of the models were built by chris otterbine (i've only been able to dig up a little bit about him) that are just amazing. the pix for today are cropped from his model for "underground berlin". the model seems to be mostly chipboard. compare it to my own chipboard models. there's certainly an affinity, but there's a sense of completeness and connection that is wholly absent in mine.
and that lack of cohesion basically stripped my "missing ring" models (the most interesting thing i've done this year, i think) of most of their meaning.
i don't think i really ended up saying what i set out to say with that little analogy. but that's okay. it still illustrates that fact that i need to demand more from myself and my design work.
i left the studio about midnight, 'cause i hadn't really done anything for about 45 minutes. i had been working on my drawing assignment since dinner, but the stupid bus shelter (yes, we're still drawing it, isometric and plan-oblique this times) was giving me a headache.
and i was in the studio all day working on my vessel project, which is going nowhere. well, maybe slightly more than nowhere, but it hasn't really picked up much momentum yet. all i really know is that i haven't been pushing myself far enough in design principles. we don't get much of an outlet for creativity in drawing, so i should be exploiting it where i can.
for instance, i took a book out of the library called terra nova by lebbeus woods. (it's actually a special issue of a+u magazine.) it's basically a collection of a number of experimental architecture projects, some incredible drawings. and a few models made by other people of woods's designs.
a few of the models were built by chris otterbine (i've only been able to dig up a little bit about him) that are just amazing. the pix for today are cropped from his model for "underground berlin". the model seems to be mostly chipboard. compare it to my own chipboard models. there's certainly an affinity, but there's a sense of completeness and connection that is wholly absent in mine.
and that lack of cohesion basically stripped my "missing ring" models (the most interesting thing i've done this year, i think) of most of their meaning.
i don't think i really ended up saying what i set out to say with that little analogy. but that's okay. it still illustrates that fact that i need to demand more from myself and my design work.